Erom Gib Nuf

Here’s the next in the series of Spellfire cards-turned-NPCs that I spoke about previously. This time it’s the first “Gib” card ever printed, Gib Ekim.

Gib Ekim was the first in a handful of cards that, as you can see to the left, had a split level designation, which the text on her card indicates are her levels as a wizard and as a fighter. Despite how obvious it seems now, at the time it took me a little while to realize that this was meant to be indicative of her being a multiclass character (or rather, “dual-class,” as we said back during AD&D Second Edition).

In converting Gib Ekim to Pathfinder, this presented some interesting decisions regarding how much to “tailor” her conversion. Obviously I’d need to fill in some areas using my own judgment, since a Pathfinder stat block is much more complicated than a Spellfire card, but there were a few aspects of converting her character that gave me pause.

Her levels were a big one. While I was initially intent on converting her levels as shown, making her a wizard 5/fighter 7, I couldn’t help but be struck by just how poor that build was. After all, multiclassing can really cripple a character if the classes don’t complement each other, and that was the case with a straight wizard/fighter build. But at the same time, I wanted to be true to her original depiction on the card.

Ultimately, I compromised. While she still has a total of twelve levels, I split the difference by giving her as few levels of wizard and fighter as I could while devoting the rest to levels of eldritch knight. This kept most of the abilities she’d have from her fighter levels, while at the same time saving most of her abilities as a wizard.

Beyond that, most of Gib Ekim’s build is structured around buffing her AC. Given that her picture (which, like virtually all Spellfire cards, is recycled art that TSR owned) didn’t show her wearing heavy armor or using a shield, I elected to find a number of less-direct methods of helping her avoid being hit. If you elect to use her in your game, please let me know if her design worked!


This beautiful woman regards you warily, dropping her backpack to the ground in anticipation, but without apparent hostility. Dressed in a fairly skimpy garb, she has no armor save for an odd crown-like headpiece over her long wavy brown hair. One hand falls to the hilt of her blade, which along with her crossbow are the only weapons she seems to be carrying.

Gib Ekim CR 11

XP 12,800

Female human wizard 5/fighter 1/eldritch knight 6

CG Medium humanoid (human)

Init +2; Senses Perception +9


AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 deflection)

hp 73 (5d6+10 plus 7d10+7)

Fort +6, Ref +7, Will +7


Speed 30 ft.

Melee masterwork cold iron longsword +13/+8 (1d8+3/19-20)

Ranged masterwork light crossbow +12 (1d8/19-20)

Special Atks Arcane Strike, Combat Expertise, hand of the apprentice 3/day, Vital Strike

Spells Prepared (CL 10th; concentration +13)

5thbaleful polymorph (DC 18), hold monster (DC 18)

4thfire shield, lesser globe of invulnerability, stoneskin (DC 17)

3rdfireball (DC 16), gaseous form (SM), protection from energy (DC 16), slow (DC 16)

2ndcat’s grace (DC 15), darkvision (DC 15; SM), false life, glitterdust (DC 15), scorching ray

1stendure elements (DC 14), feather fall, magic missile, ray of enfeeblement (DC 14), shield

0 – detect magic, detect poison, disrupt undead, mage hand

Arcane School universal


Str 16, Dex 14, Con 10, Int 17, Wis 8, Cha 12

Base Atk +9; CMB +12; CMD 25

Feats Arcane Armor Training, Arcane Armor Mastery, Arcane Strike, Combat Expertise, Dodge, Eschew Materials, Iron Will, Lightning Reflexes, Scribe Scroll, Spell Mastery, Toughness, Vital Strike

Skills Knowledge (arcana) +16, Knowledge (dungeoneering) +14, Knowledge (history) +14, Knowledge (local) +14, Knowledge (nobility) +14, Perception +9, Sense Motive +12, Spellcraft +16

Languages Common,

SQ arcane bond (ring), diverse training

Spellbook as spells prepared, plus

5thinterposing hand, passwall

4thdetect scrying, illusory wall (DC 17)

3rdphantom steed (SM), water breathing (DC 16)

2ndknock, whispering wind

1stalarm, unseen servant

0 – acid splash, arcane mark, bleed (DC 13), dancing lights, daze (DC 13), flare (DC 13), ghost sound (DC 13), light, mending (DC 13), message, open/close (DC 13), prestidigitation, ray of frost, read magic, resistance (DC 13), touch of fatigue (DC 13)

“SM” indicates spells utilized with the Spell Mastery feat

Gear masterwork cold iron longsword, masterwork light crossbow, 30 bolts, +2 glamered chain shirt, ring of protection +1, minor crown of blasting, scrolls (CL 10) of detect scrying, illusory wall, passwall, phantom steed, and water breathing, diamond dust (750 gp), 10 days’ trail rations, waterskin, 50 ft. silk rope, spellbook, explorer’s outfit, backpack, bedroll, blue sapphire (1,000 gp), golden yellow topaz (500 gp), 2 silver pearls (100 gp each), 53 gp, 9 sp


Hand of the Apprentice (Su): Gib Ekim can cause her longsword to fly from her grasp and strike a foe before instantly returning to her. As a standard action, she can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that her attack bonus is +12. This ability cannot be used to perform a combat maneuver. She can use this ability three times per day.

Gib Ekim is one of an exceptionally small band of individuals across myriad worlds and planes who have taken the prefix “Gib” in front of their name. While their reasons for doing so are unclear, as they never volunteer information about their organization – indeed, usually denying that they’re part of an organization at all, but rather coincidentally possess similar names – though it seems to have something to do with the notorious Gib Htimsen.

In combat, Ekim tends to focus on defense while she tries to discern her opponents’ abilities. She always uses false life and endure elements each morning, and will use shield as soon as a fight breaks out, following it up with lesser globe of invulnerability, stoneskin, fire shield, and protection from energy, in that order. If her opponents consistently hit her, she’ll use her Combat Expertise feat to its fullest.

Ekim prefers to fight at range. She’ll use her hand of the apprentice ability first before falling back on her crossbow. She’ll target truly dangerous martial fighters with hold monster, and dangerous spellcasters with baleful polymorph. In the event that defeat seems imminent, she’ll try and flee using gaseous form or her scroll of phantom steed. If needing to use a spell that she hasn’t prepared (or has already expended), she’ll use her arcane bond with her ring to cast it again.

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