“It is not enough to be the possessor of genius—the time and the man must conjoin.” -Stephen Vincent Benet, The Curfew Tolls
In most worlds, being born with a mild neurological disorder that inhibited social interaction would have been a challenge to overcome. For Lex Legis, a unicorn pony from the realm of Equestria, however – where such conditions were completely unknown, and where a premium was placed on interpersonal relationships – it made life horrendously difficult.
Born just over a thousand years ago, Lex showed a remarkable intellect from a very young age, with an equally prodigious grasp of magic. However, he had no ability to make friends, despite many earnest attempts to do so. Each time he tried, things inevitably fell apart – whether immediately or after some time had passed – as his high intelligence but lack of social graces invariably upset the ponies around him.
Dispirited by his friendlessness, Lex threw himself into studying the sciences. Highly gifted at virtually any academic pursuit he tried, he gravitated most strongly to theoretical frameworks, particularly enjoying the philosophies behind both magic and governmental structure. He wrote long letters to various ponies that occupied political positions – including Princess Celestia and Princess Luna – proposing ideas of economic regulation, progressive taxation, and public services, but was either completely ignored or politely dismissed in every case. After all, the general sentiment went, Equestria was already an idyllic society, so why change anything?
He easily enrolled in Princess Celestia’s School for Gifted Unicorns, but boarding away from his parents (who were the only ponies who truly cared about him) quickly caused him to become completely isolated, and he dropped out after less than a year. By now bitter and frustrated, Lex continued to study magic independently. Unsurprisingly, at least to him, he formulated a method for magic that was far and away more powerful than what was taught at the School.
However, his methodology of magic was flawed. While it generated far greater magical energy than the traditional manner of spellcasting, it required enormous amounts of magical energy to fuel, more than could be gathered from ambient sources. Unwilling to abandon his research in the face of this setback, Lex set out looking for a magical battery so as to further advance his studies.
After several initial travels, he went to the Crystal Empire to study their Crystal Heart, but arrived just in time for disaster to strike as King Sombra performed a coup. Using his magic to escape the King’s mass enslavement of his subjects, Lex was nevertheless caught in the curse that kept the Empire locked away in stasis for a thousand years, King Sombra’s last spiteful act as Celestia and Luna sealed him away.
Having been returned with the Empire when King Sombra was freed (and subsequently destroyed) six months ago, Lex is struggling to adapt to his situation. He’s disgusted that Equestria has advanced not at all in a thousand years, something that he blames Princess Celestia’s laissez-faire system of government. Truly alone now, Lex has decided that he needs to be more proactive in showing everypony why his style of governance is better for them.
But how to go about doing it…?
Lex Legis, level 4 unicorn arcanomancer
As per my posting habits up to now, Lex’s write-up uses the excellent d20 point-buy character-generation sourcebook Eclipse: The Codex Persona, available for free at that link.
Available Character Points: 120 (level 4 base) + 10 (disadvantages) + 12 (levels 1 and 3 feats) = 142 CP.
Lexis’s disadvantages are Compulsive (he’s obsessive regarding the letter of laws, agreements, codes, etc.), Incompetent (all interpersonal skills), and Outcast (his arrogance and lack of tact quickly isolate him from others).
Ability Scores (32-point buy):
|Ability Scores||Initial Scores (point cost)||Racial Bonuses||Level Bonuses||Innate Enchantments||Total|
|Strength||12 (4)||-2||—||—||10 (+0)|
|Dexterity||12 (4)||—||—||+2 enhancement||14 (+2)|
|Constitution||14 (6)||—||—||+2 enhancement||16 (+3)|
|Intelligence||17 (13)||—||+1 (4th level)||+2 enhancement||20 (+5)|
|Wisdom||15 (8)||—||—||—||15 (+2)|
|Charisma||5 (-3)||+2||—||—||7 (-2)|
Technically, a character using a 3.5 point-buy for their ability scores shouldn’t be able to have a score lower than 8. Since the point cost is on a 1-to-1 basis for the smaller expenditures, I simply used that same ratio in reverse to lower Lex’s Charisma score from 8 to 5, gaining a corresponding 3 points to spend elsewhere.
Unicorn Pony Traits
- Attribute Shift, +2 Charisma/-2 Strength (6 CP).
- Innate Enchantment, caster level x spell level 1 x 2,000 gp x .7 personal-only modifier where appropriate (7 CP; 5,400 gp).
- Greater mage hand (2,000 gp).
- Greater mage hand (2,000 gp).
- +3 competence bonus to all Intelligence-based skills (1,400 gp).
- Immunity/stacking limitations when combining innate enchantment effects with external effects (common/minor/trivial; only covers level 0 or 1 effects) (2 CP).
- Immunity/the normal XP cost of racial innate enchantments (uncommon/minor/trivial) (1 CP).
- Immunity/needing to concentrate on spells (common/major/trivial – only for spells of level 0 or 1), specialized for half cost/only applies to innate enchantments (1 CP).
- Immunity/verbal, somatic, and material components when casting spells (very common/major/minor – only for spells of level 3 or below) (10 CP).
- Eldritch, a unicorn’s horn glows when using innate enchantments or spellcasting, and a matching glow surrounds the target (0 CP).
- Skill Focus, Governance (6 CP).
- Accursed. Any damage, or other harmful effect, that befalls a unicorn’s horn (e.g. must target their horn specifically, rather than the unicorn overall) causes all innate enchantments and spells cast to immediately end. No more can be used until the effect is healed (-3 CP).
In accordance with his Skill Focus, Lex’s cutie mark is a podium in front of an amphitheater.
Basic Abilities (35 CP)
- No weapon or armor proficiencies (0 CP).
- d10 Hit Die (1st level) (6 CP) + 3d4 Hit Dice (0 CP).
- +2 BAB, corrupted for two-thirds cost/no iterative attacks (8 CP).
- Fort +3, Ref +3, Will +1 (21 CP)
- 0 skill points (0 CP).
Flawed Arcanism (46 CP)
- 6 sorcerer magic progression levels (Intelligence-based; arcane magic; components and restrained limitations), corrupted for two-thirds cost/must locate or invent new spells to be able to prepare them, specialized for one-half cost/can only replenish spell levels with Rite of Chi (24 CP).
- 6 caster levels, specialized for one-half cost/sorcerer progression only (18 CP).
- Rite of Chi with +4 Bonus Uses, corrupted for two-thirds cost/requires a one-hour ritual, specialized for one-half cost/only works with a large external source of arcane power, such as a major magical relic, nexus of mystical energy, or specific days of the year (4 CP).
Lex prepares his spells in a manner akin to a cleric, but must learn them like a wizard. That is, he must locate and learn each spell the same way a wizard would. However, once learned he doesn’t need a spellbook or other focus to prepare his spells – he simply prepares his spells from among those he knows.
His restrained limitation is with regards to wide-area destructive spells. Besides those, he uses the sorcerer/wizard spell list.
Manipulate the Imperfect Power (31 CP)
- Action Hero/Crafting, corrupted for increased effect/only for magic items (27 AP; 6 CP).
- Spell Storing/multiple embedment level I (9 CP).
- Superior Improved Power Words, corrupted for two-thirds cost/requires a standard action (10 CP).
- Compact metamagic theorem (6 CP).
This suite of abilities allows Lex to get more out of his limited spellcasting abilities. He’ll use spell storing in conjunction with his Foresight ranks (below) to have a useful power word prepared. Likewise, he’ll use Action Hero/Crafting together with Spell Storing to be able to produce a gemstone (his focus of choice for storing spells) with up to 10 instances of a spell for each AP spent.
He saves his Compact metamagic theorem for his actual spell slots, often preparing spells that would otherwise be beyond his casting ability. He uses these very carefully and with great purpose, since refilling his spell slots is something he can only do rarely.
Intuitive Aptitude for Magic (10 CP)
- Adept/Concentration, Knowledge (arcana), Spellcraft, and Use Magic Device (6 CP).
- Fast Learner, specialized for double effect/skills only, corrupted for two-thirds cost/only for Adept skills (4 CP).
Fruits of Lesser Experiments (14 CP)
- Luck with +4 Bonus Uses, specialized for one-half cost/only for saving throws, corrupted for two-thirds cost/only versus magical effects (4 CP).
- Innate Enchantment (10,400 gp; 10 CP)
- Shield (2,000 gp)
- Mage armor (1,400 gp)
- +2 enhancement bonus to Dex (1,400 gp)
- +2 enhancement bonus to Con (1,400 gp)
- +2 enhancement bonus to Int (1,400 gp)
- Immortal vigor I (1,400 gp)
- Shield of faith (1,400 gp)
Lex’s additional innate enchantments here build on his racial innate enchantments in terms of overall costs. This allows his racial immunity to XP costs for them to extend to these also; a bit cheesy, but acceptably so.
Potential for Greatness (6 CP)
- Circlet of wizardry (4,880 gp). This circlet grants the wearer a +2 competence bonus to Concentration checks while worn, and allows the wearer to use detect magic at will. It possesses 3 charges that are automatically replenished each day. When casting a spell, the wearer may expend a number of charges equal to the spell level to cause the spell to remain prepared after casting. A circlet of wizardry functions only for characters able to cast arcane spells.
- The Horn of King Sombra (relic)
The circlet of wizardry is an improved version of the circlet of mages from the Magic Item Compendium (p. 86). Lex found it on one of his earlier travels, and thinks it might have belonged to Star-Swirl the Bearded. The circlet is Lex‘s most prized possession, and he will not part with it willingly.
As for the Horn, Lex stumbled across it when he left the newly-returned Crystal Empire. He typically holds it in reserve for emergencies, as he doesn’t fully understand the nature of its powers yet.
The Horn of King Sombra (2-CP relic)
Torn from his brow when the monstrous unicorn tyrant that conquered the Crystal Empire was destroyed, this blood-red horn lacks the concentric spiral pattern of most unicorn horns. It seems to suggest malevolence in a way that defies articulation.
- Witchcraft II, granting Elfshot, Infliction, and Shadowweave. Note that this also grants (Str+Dex+Con/3) power. (12 CP)
- Advanced Witchcraft/The Umbral Form (6 CP)
- Gateway pact (-6 CP). This produces anxiety in non-evil creatures nearby, as well as causes black crystals to spontaneously form near the user.
- 3 levels of wilder progression (no caster levels), corrupted for two-thirds cost/no actual powers learned. Note that this grants no bonus power for a high casting attribute. (6 CP)
The entire relic is corrupted for two-thirds cost/blatantly utilizes dark magic, the wielder is vulnerable to spells and effects that affect evil-aligned creatures when using this relic.
- Hit points: 10 (d10 1st level) + 7 (3d4) + 12 (2d6 1st level) + 18 (Con bonus) = 47 hp.
- Speed: 30 ft.
- Alignment: Lawful Neutral.
- Saving Throws:
- Fort: +3 (base) +3 (Con bonus) = +6.
- Ref: +3 (base) +2 (Dex bonus) = +5.
- Will: +1 (base) +2 (Wis bonus) = +3.
- Armor Class: 10 (base) +2 (Dex bonus) +4 (mage armor) +4 (shield) +2 (shield of faith) = 22, touch 14, flat-footed 20.
- Attacks: +2 (BAB) +0 (Str bonus) = +2 unarmed strike (1d3 nonlethal).
- Skills: 35 skill points (Int bonus), plus 14 skill points (Fast Learner; only for Concentration, Knowledge (arcana), Spellcraft, and Use Magic Device at half cost each).
|Skills||Ranks||Ability Modifier||Misc. Modifier||Total|
|Bluff||0||-2 Cha||-3 disadvantage||-5|
|Concentration||7||+3 Con||+2 competence (circlet)||+12|
|Decipher Script||3||+5 Int||+3 competence||+11|
|Diplomacy||0||-2 Cha||-3 disadvantage||-5|
|Foresight||2 (4 points)||+5 Int||+3 competence||+10|
|Gather Information||1 (2 points)||-2 Cha||-3 disadvantage||-4|
|Governance||2 (4 points)||+5 Int||+3 competence, +3 Skill Focus||+13|
|Heal||1 (2 points)||+2 Wis||—||+3|
|Jump||1 (2 points)||+0 Str||—||+1|
|Knowledge (arcana)||7||+5 Int||+3 competence||+15|
|Knowledge (geography)||3||+5 Int||+3 competence||+11|
|Knowledge (history)||3||+5 Int||+3 competence||+11|
|Knowledge (local)||3||+5 Int||+3 competence||+11|
|Knowledge (nobility and royalty)||3||+5 Int||+3 competence||+11|
|Search||2||+5 Int||+3 competence||+10|
|Sense Motive||0||+2 Wis||-3 disadvantage||-1|
|Spellcraft||7||+5 Int||+3 competence, +2 synergy (Knowledge (arcana)), +2 synergy (Use Magic Device) to decipher scrolls||+17|
|Swim||1 (2 points)||+0 Str||—||+1|
|Use Magic Device||7||-2 Cha||+2 synergy (Spellcraft) on checks related to scrolls||+5|
Lex’s class skills are Craft and Profession, in addition to the twelve skills on the above table that have ranks that were bought on a 1:1 basis.
Currently, Lex has no venue for using his Governance skill, though he intends to change this very soon. He usually uses his Foresight ranks in accordance with preparing his spells.
At the moment, Lex is very close to making his move to change Equestrian society. He has already discovered the long-abandoned Castle of the Two Sisters, and has raided its archives of magical knowledge extensively. He’s recently pulled back from further exploration after a near-miss with Twilight Sparkle and her friends, since he wants to keep a low profile for now (that’s his shadow that’s seen at the end of Castle Mane-ia).
As it is, once he discovers that the Tree of Harmony – exactly the sort of major magical force that he’s looking for – is just outside the castle grounds, he’ll be galvanized into gathering enough resources to start putting his plans into motion. He’ll declare the area to be an independent sovereignty under his rule. While he hopes that this will be recognized by the Equestrian Princesses, he knows it’s more likely that they’ll attempt to invade “his” lands.
Such an action, of course, would give him casus belli – at which point he can lawfully attempt to overthrow them and install himself as the ruler of Equestria, and finally start making the policy reforms he’s long dreamed of. And maybe, just maybe, once he does so…then everypony will appreciate him.
I hadn’t planned on writing any more pony-related posts after the previous entry. However, I was in the mood to write an original character, and original characters need a setting to help ground their concept. Since Equestria is a fully-formed setting already, it was convenient for making a new character from there.