It’s a sad truth that, even in the realm of digital publishing, things can go out of “print” and be lost to the public. While we tend to think of electronic products as being enduring, it’s all too easy for them to vanish, with no hope of them turning up on secondary markets the way used books do. This is the case for plenty of smaller RPG publishers; while many leave their catalogue up on DriveThruRPG and other storefronts, there are some who quietly take their products down and disappear from the face of the Internet.
One of those companies was Silven Publishing. Formally formed in 2004, they published a handful of supplements, but stopped putting out new products right around the time D&D 4th Edition came out. Exactly when they folded is unclear, but eventually their products were picked up by another publisher called 12 to Midnight. While they still have an active storefront, and an extant webpage, most of their products no longer available, including almost all of the Silven Publishing offerings.
I bring all this up because, even years after reading it, I recall a distinct product that Silven Publishing put out called NPCyclopedia: Psionics.

As the title suggests, this was an NPC book, one containing eleven different characters, each with a full stat block for them at each level from 1 to 20. A GM’s resource, it allowed you to pull out a particular type of character at whatever level you required. Nor was it limited to psions, psychic warriors, or other psionic classes. It had monk characters who multiclassed into the psychic first prestige class. Wizard/psion cerebremancers, and several other interesting combinations. They were quite useful if you wanted something a little unusual without being too outre.
Of course, there was some new crunch in there too. Not much, bit still a few items that weren’t found anywhere else. A psionic feat that let you pay extra power points to keep your psionic focus when enhancing a power with a metapsionic feat, for instance. Or a ring that allowed you to treat your manifester level as being +2 greater, but only for the purpose of calculating how many power points you could spend when manifesting a psionic power. But the one that stuck with me most was the book’s sole new power: multi-dimensional strike.
Fortunately, the declaration of Open Game Content for the book was quite generous, and it includes the entirety of the power. As it stands, the below corrects a typo or two, and fixes some minor formatting issues (e.g. a line break between the last line of statistics and the first line of the description), but is otherwise the full text of the power:
Multi-Dimensional Strike
Psychoportation (Teleportation)
Level: Nomad 5, psychic warrior 5
Manifestation Time: See text
Range: Close (25 ft. + 5 ft./2 levels)
Target: You
Duration: Instantaneous
Power Points: 9You instantly teleport yourself to several places in succession each time stopping just long enough to strike an enemy. You must be able to see all the location you want to reach, and will always arrive at the desired local. You cannot manifest multi-dimensional strike through a solid object; even a curtain will stop you. If you attempt to manifest this power in a way such that it would take you through a solid object without realizing it, the power fails, but your power points are expended as normal. You cannot bring along more than a medium load carrying capacity, nor can you bring more than 20 pounds of living matter.
Manifesting this power can only be used in conjunction with a full-round attack. You make up to one jump before, between each, and after every attack you make (including attacks granted by multiple weapons, magic effects and the like). While using this power you may effectively flank a target by yourself. You must be able to appear in two squares that would be considered to flank the foe. The first attack made in conjunction with this power is not considered to be flanking, but all successive attacks effectively flank the target, and all the benefits of flanking apply. You only run the risk of provoking an attack or opportunity in the space where you initiate this power. All jumps must be in range from your starting location. Thus a 14th-level psion could not make two jumps of 50 feet each in a straight line, because the second jump would take the psion 100 feet away, out of the powers range. While it does not function exactly as a swift action, it does count towards your limit of one swift action per round.
Personally, I think the idea of a character teleporting rapid-fire around an enemy, delivering lightning-fast attacks is a very cool image! One that’s stuck with me for quite some time, despite this product being over fifteen years old. It’s the sort of thing that makes a psionic combatant feel different from other types of “sword-and-spell” characters, and it definitely deserves to be remembered instead of quietly fading away.
Tags: Third-Party Support
May 16, 2021 at 7:49 AM |
Very superhero-esque. I like it.
May 16, 2021 at 12:50 PM |
For me, it hearkens back to a special effect that I once saw on an episode of Power Rangers (don’t ask me which episode, or even which series, though). It was pretty impressive, though that might have been because of how every hit sent a shower of sparks flying.
May 17, 2021 at 9:03 AM
I think there is definitely a Ninja Gaiden (videogame) vibe to it. I am sure I have seen it somewhere.